OptionalautoAutomatically requests the DataPackage from the server during Client.login, if the packages are missing in the DataPackageManager.
If enabled, logs the game, library version, and user agent to data storage, which can be used for debugging purposes.
OptionalmaximumDetermines the maximum number of chat messages to log in MessageManager.
OptionaltimeoutThe maximum number of milliseconds to wait for a response from the server when awaiting a response to a client packet.
An interface of client options that can be set on a Client object.