Type Alias PlayerEvents

PlayerEvents: {
    aliasUpdated: [player: Player, oldAlias: string, newAlias: string];
}

Type declaration

  • aliasUpdated: [player: Player, oldAlias: string, newAlias: string]

    Fires when a player updates their alias.

    The Player for this player with the changes applied.

    The player's previous alias.

    The player's new alias.